About Me

Personal Bio

I was born in Kathmandu, Nepal, where I spent the first eleven years of my life until one day, my family packed up and moved to the United States. I spent my teenage years in Norther Virginia near the Washington DC suburbs. There, I went to the Thomas Jefferson HIgh School for Science and Technology, during which time I learned Computer Science and decided to make videogames for the rest of my life. In 2010, I moved to Los Angeles to attend the University of Southern California, where I received my design training from the Interactive Media and Games Division in the School of Cinematic Arts.

I spend my time making videogames, playing games with friends, organizing community events, performing at cultural events, and exploring the city one restaurant at a time. To relax, I like to watch films, dance, cook, sing, laugh, and practice yoga.

Professional Bio

Raghav is a game designer studying at USC’s Interactive Media and Games Division. His design work include D-Bug, a touch-based puzzle platformer featuring transforming virtual controls; Project Holodeck, a fully-embodied virtual reality system; and Wild Skies, a steampunk action-adventure built for the Holodeck. Smaller, wackier works include Fidelity, a playable music video about shoes and heartbreak, and No Jump Cuts, a collection of experimental prototypes about cuts and transitions in videogames.

Raghav has tutored game development students in Unity/C# and organized events at IndieCade and at MEGA, USC’s game development association. He has organized LA’s Global Game Jam, the QUILTBAG Jam, and IndieCade Festival 2014.

Ragh-have? Rog-of?

It's more like "Ruh-gaaav." You're welcome to add more a's. It's a Nepalese name, with a slightly Americanized pronunciation just for me.

My industry friends also sometimes call me Rage, which is a really ironic nickname because I'm quite the opposite!