The Projecta•part•ment is:
The game revolves around the story of a couple that has just broken up. Their story is told through minigames (gameplay "vignettes") about their neighbor characters, whose lives parallel their own.
I am responsible for creating three vignettes about an old character named May, who has recently lost her husband of 60 years. I create prototypes that: 1) explore the use of cuts in videogames as part of my own thesis project and 2) tell her story using in-world text. I then produce and polish the prototypes into playable vignettes with direction from Robyn, the director, and with music and art assets from the production team. Beyond technical tasks, I am also responsible for planning out the overall narrative structure for each vignette, for setting the tone for each one as well as the emotional art across them, and for the writing.